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Faerie Abilities
Air Faerie
- Spark (level 1): A gentle bolt of electricity will help fend off your enemies.
- Air Shield (level 5): Gusts of wind encircle your creature when it is attacked and help fend off incoming blows. (defense = all air)
- Haste (level 8): Your pet becomes faster in movement and combat. (attack = 1 air, 1 physical, defense = all physical)
- Thunder Tail (level 10): The mighty Thunder Tail attack.
- Flight (level 12): This will allow your creature to take to the skies and fly.
- Dive (level 17): Dive into combat and surprise your enemy with this attacking advantage! (attack = 1 earth, 1 light, 1 physical)
- Invisibility (level 21): This will make you safe from attack Well,as long as your enemies do not rely on their sense of smell.
- Diamond Dust (level 28): attack = 1 light, defense = may freeze
- Teleport (level 38):
Dark Faerie
- Night Vision (level 2): Night Vision allows your pet to see at night. (defense = all darkness)
- Nighttime (level 4): Darkens an illuminated area.
- Temporal Leak (level 7): Creates a bubble of slow time that will slow down all creatures that come near you.
- Shroud (level 10): Makes you 99% invisible to creatures of good faith.
- Demon Breath (level 12): Your pets demon breath releases a fearful stench that prevents most creatures from coming closer.
- Shadow Health (level 17): This will allow you to extend your creatures maximum life by borrowing defence from the shadow plane. (defense = heals 1-8 HP)
- Drain Life (level 21): defense = steals 11% of opponents' HP up to a maximum of 100 HP and gives them to your pet
- Sink (level 30): defense = all light, darkness, water, fire, physical
Earth Faerie
- Magic pebbles (level 1): This allows you to animate the rock around you and fire pebbles at your enemies.
- Tough Skin (level 3): The power of the earth will harden your pet's skin, making it more difficult to hit. (defense = all water)
- Magic Berries (level 6): defense = (under level 20) 1 magic berry, (over level 20) 2 magic berries
- Burrow (level 10): By activating this ability, your pet will burrow out of harms way when trying to evade combat. (defense = all earth, air, water, fire, physical)
- Negg (level 12): defense = 1-4 healing neggs depending on level
- Twisting Vines (level 15): This ability summons vines from the forest to twist around and attack your opponents. (attack = 1 darkness + 1 physical)
- Great Feast (level 19): Create a feast fit for a king with this powerful ability. (defense: 2-5 magic apples depending on level)
- Regeneration (level 23): The power of the earth will help your NeoPet naturally heal faster than others. (defense: 33% of lost HP)
- Stone Legion (level 30):
Fire Faerie
- Smoke Screen (level 1): Escaping from combat is easier if you can hide yourself in a smoke screen.
- Fiery Roar (level 3): This loud roar is sure to scare away even the most fearsome of enemies.
- Fiery Gaze (level 6): By using the fiery gaze ability your pet can hypnotize weak-minded creatures and force them to do its bidding. (attack = 1 light, defense = may freeze)
- Fireball (level 8): This powerful ability lets your pet shoot magical fireballs at its enemies
- War Cry (level 12): Rushing into combat with a war cry will make your NeoPet more aggressive.
- Lava Spit (level 15): Your pet gains the ability to spit a bolt of molten hot lava at an enemy. (attack = 1 air, 1 light)
- Song of the Volcano (level 19): The song of the volcano gives you protection when roaming the hot lands of Neopia. (attack = 1 earth, 1 darkness)
- Boil (level 24): Invoking the power of flame against water will give you a powerful advantage against water creatures. (defense = all water)
- Meteor Shower (level 30): attack = 1 fire, 1 physical
Light Faerie
- Magic Torch (level 1): The Magic Torch lights up dark areas and never goes out. (attack = 1 fire, defense = all fire)
- Flash (level 4): Blind your enemies with this flash and escape from combat easily.
- Bless (level 7): When your NeoPet has been blessed, it will heal faster and also become stronger in combat. (defense = heals 5-30 HP)
- Sun Ray (level 10): A bright beam of sunlight that will help you defeat evil creatures. (attack = 1 air)
- Psychic Blast (level 13): A psychic blast may overwhelm weak-minded opponents.
- Mote Dance (level 17): Small motes will circle around your creature, protecting it from harm.
- Restore (level 22): Restores some of your NeoPets health, and negates any bad things that may have happened to it. (defense = heals 33% of lost HP)
- Ascension (level 28):
Water Faerie
- Heal (level 1): With this, your creature gains the ability to heal itself. (defense = heals 1-57 HP)
- Bubble Shield (level 3): Although not a strong shield, this bubble will protect your pet for a short period of time.
- Water Jet (level 6): Allows your pet to shoot a powerful jet of water at an enemy. (attack = 1 physical)
- Quench (level 9): Quenching the flames of fire-type creatures will give you an advantage against them in combat. (defense = all fire)
- Steam Shield (level 12): The steam shield is a gaseous force field that deflects light attacks. Its effects are temporary. (defense = all light)
- Water Breathing (level 16): This magical ability allows your pet to survive underwater for long periods of time. (defense = all water)
- Water of Life (level 20): This ability allows your NeoPet to create magical healing waters.
- Healing Vapour (level 27): defense = heals 33% of lost HP
- Watery Guardian (level 33): attack = 1 physical
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